
Clean World
Clean World is a game about building a city and protecting it from the danger of carbon emissions.
Right now, this project is in early development. The current version focuses mostly on base game-play. Future development will focus on a larger educational narrative where the player can explore more real-world solutions to CO₂ emmissions.
Eventually, we want to include carbon capture, utilization, and storage (CCUS), which is a process that captures carbon dioxide emissions from sources like coal-fired power plants and either reuses or stores it so it will not enter the atmosphere.
Clean World is being developed as a research project by students in the Computer Simulation & Gaming (CSG) program at the University of Tulsa.
Founding Team Members:
- Blaine Grimes - 3D Modeling/ Game Design
- Christoper Dealma - UI Design
- Aidan Pohl - Unity Development
- Haiying Zeng - Sound Designer and Composer
Current Team Members:
- Ava Boswell - 3D Modeling / Game Design
- Graydon Bruyn - Game Design / UI Design
Faculty Mentor: Akram Taghavi-Burris
| Updated | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | csgutulsa, pointlessprogramming |
| Genre | Strategy |
| Made with | Unity |
| Tags | 3D, Low-poly, Tileset |



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