Clean World is a game about building a city and protecting it from the danger of carbon emissions.

Right now, this project is in early development. The current version focuses mostly on base game-play. Future development will focus on a larger educational narrative where the player can explore more real-world solutions to CO₂ emmissions.

Eventually, we want to include carbon capture, utilization, and storage (CCUS), which is a process that captures carbon dioxide emissions from sources like coal-fired power plants and either reuses or stores it so it will not enter the atmosphere. 

Clean World is being developed as a research project by students in the Computer Simulation & Gaming (CSG) program at the University of Tulsa. 

Founding Team Members:

  • Blaine Grimes - 3D Modeling/ Game Design
  • Christoper Dealma - UI Design
  • Aidan Pohl - Unity Development
  • Haiying Zeng - Sound Designer and Composer

Current Team Members:

  • Ava Boswell - 3D Modeling / Game Design
  • Graydon Bruyn - Game Design / UI Design

Faculty Mentor: Akram Taghavi-Burris

Updated 8 days ago
StatusIn development
PlatformsHTML5
Authorscsgutulsa, pointlessprogramming
GenreStrategy
Made withUnity
Tags3D, Low-poly, Tileset

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