Carbon capture, utilization, and storage (CCUS)  is a process that captures carbon dioxide emissions from sources like coal-fired power plants and either reuses or stores it so it will not enter the atmosphere. 

Our educational sim aims to teach individuals about the effects of carbon on the environment and possible methods of usage and storage. 

Players strategize to implement CCUS solutions within a given budget to counter the effect of carbon within an area. 

This project is in early development, and the prototype focuses on the gameplay. Future development will focus on a larger educational narrative and implementation of world CCUS solutions.  

The Untitled CCUS project has been developed as a research project by students in the Computer Simulation & Gaming (CSG) program at the University of Tulsa. 

Contributors include: 

  • Blaine Grimes - 3D Modeler/ Game Designer
  • Christoper Dealma - UI Designer
  • Aidan Pohl - Unity Developer
  • Haiying Zeng - Sound Designer and Composer
  • Akram Taghavi-Burris - Faculty mentor

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