Froglet-Islet
University of Tulsa - CSG 4003 Senior Class Project 2021
Title: Froglet Islet - Final Build
Platform: PC
Genre: Life Simulation/Pet Simulation/Monster Collector
Rating: E
Target Market: Ages 6+, casual gamers
Game Overview:
Find new froggy friends and create an amazing amphibious world of your own design.
Froglet-Islet is a mix of Pocket Frogs, but with 3D graphics and supernatural storytelling elements. Gameplay mechanics halfway in-between evolution simulation games like Spore and pet simulations like Tamagotchis, with an additional civilization builder aspect. Primarily point-and-click gameplay style.
Instructions:
- Click the blue arrow buttons to launch the game in full screen
- Use the mouse to click and move in the direction
- Move towards the frog in the scene and click frog to play the rhythm game
Student Team
- Chase Clawson -Developer /Git Manager
- Logan Edmund - Developer
- Sam Locicero - Developer / QA Enigneer
- Seamus McFarland - Developer / Project Manager
- Bali Ong - Game Designer/ Modeler
- Jacob Regan - Lead Developer /Git Manager
- Huaqing Song - Developer
- Cheyanne Wheat - Designer/Artist
- Akram Taghavi-Burris - Instructor/Scrum Master
DEVELOPMENT INFORMATION
For more information on the development and production of the game visit https://github.com/csg-utulsa/Froglet-Islet
Comments
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If I were to just say two major improvements they would be:
*Camera - The current camera is set for a TPS, but the movement is set for an RTS. The gaming industry has a set standard, because people will automatically register how to move, based on the cameras positioning.
*Combat - The idea is good and this is just a personal issue from my part, but it took me a couple seconds of trial and error before I understood how it worked. Not only did I have issues with that, but the layout of the keys felt strange. It has difficulty, but you must ask yourself; what is the target audience and is this to hard/easy for them?
Thanks for your feedback we have made significant updates to improve our game.